Mittwoch, 14. März 2012

7-th GT Race - RootsLionsden

Ok, no time to talk, cause we are alreday at mid-week practice for a Sunday race, and this next track is a 'killa' track.. Jahombre is getting very serious with his building skills, so this one is going to be a pain-in-the-arse.. #blbl Very long lap ( about 1:30 minutes!), with lots of nasty corners, tricky chicanes, few jumps, very narrow corners and many, many wonderful things yet to see too.. #zuzwinker
As for the turnout, I know that's not going to be a problem, cause number of drivers is always between 25-30, and if things turn up good to drivers and they all manage to show, we may even see almost 35 racers on track, so soon we will need some traffic policeman or some traffic lights to control this amount of cars on track #lach
Ok, back to track now..

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As you can see, I needed to go on Moon to take a picture of track that can fit in just one frame #blbl but I manage even that too as you can see #zuzwinker
As on most tracks too, this one also have PITS on the left side, right after Start/Finish line.. Exit for the PITS is at the turn no.3. so you'll need some driving through the PITS too.. Try not to hit the walls while exiting form the PITS, cause every second can be vaulable! As for the turn no.1. you can easly pass it no matter how your speed is, so this turn will not be a problem for you drivers, cause it's not even problem for me too! #zuzwinker Just slide very close to the left side of the track.. Turn no.2. can be a little problem though.. It's a fast chicane, and if you don't start turning on time, you can easly hit the front side of the wall there, and that means driving in backward, leading to lose a lots of seconds! Turn no.3. is also a tricky chicane, but not narrow chicane like turn no.2. so you'll need to make it very good through here cause in most of (my) cases, you can end up hitting front wall right at the CheckPoint, and that again means losing speed, seconds, and getting frustrated a lot.. Turn no.4. is easiest on hole track! You can pass it in full throttle and without sliding too.. Turn no.5. is a very similar to turn no.4. but here you may need to slide a little bit, cause you may hit the wall while exiting this turn, if you try to pass it without slide..
Then it's a long ride to the turn no.6. and here you even go to the jump mode, so all you need is to know that you always must be to the left side of the track, and then you can manage to pass turn no.6. in full slide speed! Also try when you going to jump not to be VERY close to the left side, cause you can hit the fence, and end up fliping your car there! So, pay attention here! Turn no.7. is a very similar turn as turn no.3. cause it's very fast wide chicane too, and corners are similar as on turn no.3., so try not to hit wall while exiting that turn.. Turn no.8. look like an easy downhill turn, but can be deceived! If you don't go wide (right side of the track) you may tilt your car in the air there, and even flip it too! So, stay wide here! Turn no.9. is a turn that can easily pass it with full throttle without sliding either.. Then we come to the tricky sector! On turn no.10. try to be on the right side, but here is a bumpy road, so it may happen that your car can be in the air while turning, and that may produce you a problem while exiting it, and even make your car to filp over and even into the air over the track! You'll need all your focus on this turn, and try not to DNF here! Turn no.11. it's a very strong, almost 180o corner, and due to bumpy road there too, it's very hard to pass this corner without hitting some walls.. From that you can with full speed, and without sliding, pass turn no.12. and make through the Start/Finish line.. And then repeat all this about 30 times in the row #blbl

As you can see, it's a long and quite hard track, so you'll need to pay atteniton before turn no.6 while in jumping mod, turn no.8. and downhill corner and specially turn no.10., cause on this turns you can easly go to DNF..
Hope to see leading drviers this Sunday, to see how Chamiponship Driver standings will continue to play, as also Team Championship too.. Hoping to see stabile host, less chating during race #zuzwinker little DNF, and, again, pleasant Sunday night with all of you TM2 RRR drivers and friends!
Aloha.. #wink

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